Jul 06, 2008, 06:24 PM // 18:24
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#121
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Ether Nightmare + CoP = any /Me can use. But TNTF even if can be used on every /P, it's worth only on P/any.
And you can't use CoP without /Me.
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Jul 06, 2008, 06:48 PM // 18:48
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#122
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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The problem is that most of the time you will be bringing a hex JUST to trigger CoP - rather then bringing a hex because it's godly.
So when it comes to CoP - you are actually using two skillslots to make it work.
That is why I feel that it's limiting enough and also not worth it for normal PvE.
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Jul 06, 2008, 06:52 PM // 18:52
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#123
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by mazza558
Elementalist: ER gives the most powerful protection monk in the game, and with Mind Blast they have formidable nuking power.
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Ok, I stopped reading his post right there...
ER = Ether Renewal, and Mind Blast are both elites, you can't have them together at the same time.
Also, 600/smite is imbalanced as are most farming builds.
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Jul 06, 2008, 07:11 PM // 19:11
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#124
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by mage767
Ok, I stopped reading his post right there...
ER = Ether Renewal, and Mind Blast are both elites, you can't have them together at the same time.
Also, 600/smite is imbalanced as are most farming builds.
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He didn't say use them both at the same time.
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Jul 06, 2008, 08:18 PM // 20:18
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#125
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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Quote:
Originally Posted by Shuuda
Indeed, people can get into PvP if you try hard enough and sopped whining over the elitist stereotype.
Try the other half of the game (the better half), or move on to a better PvE game.
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Actually I did as much pvp as I wanted to do. Won halls multiple times over the 3 years i've been playing, played with members of top 10 GvG Guilds, got enough fame etc for me to be satisified.
As for CoP being as effective as for non mesmers as a mesmer, i'm not so sure. The real power of CoP spike comes when it's combined with assasins promise or echo. Which limits the number of classes than can use it's spike to the fullest.
Tbh CoP spike is ok, it's not great in areas where there are hex removal in abundance e.g jade brotherhood, destroyer mobs and areas of the desolation. It's useful but by no means the be all and end all.
If we are talking about PvE powerful team builds(and excluding ursan etc) then my vote would be the imbagon.
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